This study aims to investigate the impact of avatar identification on the intention to share by examining the mediating role of user immersion and the moderating effect of perceived social distance. For this, we collected 228 higher education students in South Korea through a survey and used hierarchical regression with SPSS 24.0. In the results, first, it showed that participants who perceived higher levels of similarity identification, wishful identification, and embodied presence in their avatars in the metaverse platform were more immersed in their avatars. Second, participants who perceived greater embodied presence in their avatars had a stronger intention to share their avatars through immersion. Finally, the positive relationship between perceived embodied presence and immersion was more significant for participants in metaverse platforms with higher perceived social distance compared to those with lower perceived social distance. This study is the first to examine the integral model of avatar identification factors in the metaverse platform. And, this study’s results show the mechanism by which avatar identification enhances the intention to share.
Идентификаторы и классификаторы
The spread of COVID-19 has deeply embedded the concept of “untact” or nonfaceto-face interactions into daily life. As education transitioned to online classes and companies adopted remote work, various untact technologies became an essential part of everyday routines. In particular, Fourth Industrial Revolution technologies, such as artificial intelligence and virtual reality, have enabled sophisticated non-face-to-face environments, ushering in the era of the metaverse – a transcendent 3D virtual space where users can engage in daily and economic activities through avatars (Feng et al, 2022). The metaverse can be described as a three-dimensional virtual space where avatars are used to participate in creative, economic, and interactive activities, offering a 3D virtual space in which users, represented by avatars, can engage in diverse activities and interactions (Kozinets, 2023). Within this environment, users perceive avatars as extensions of themselves, a perception that strengthens their identification with their avatars.
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